![]() If the arrow successfully pierces the first target, the arrow splits into 3 arrows. Lasts 30 seconds.Īs long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second. The turret begins firing at nearby enemies for 20% weapon damage. Preparation has no cooldown.ĭrop a turret on the ground. Increases your attack speed by 20% when using Strafe.įire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning. When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds. Increase the amount enemies are slowed to 80% for 2 seconds. Increase the duration of the effect to 1.5 seconds.Īll enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.įire a massive volley of arrows dealing 165% weapon damage to all enemies in the area. The marked enemy will take 12% additional damage for the next 30 seconds. Gain an additional 4 Hatred per second while Shadow Power is active. Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target. Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.ĭamage against slowed enemies increased by 15%.ĭiscipline is used to fuel many of your tactical and defensive skills. Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed. Increase maximum Discipline by 10 for 5 seconds when using Preparation. Slows the movement of affected targets by 80% for 1 second. Each Chakram deals 101% weapon damage as Physical. When the trap is sprung, all enemies in the area are immobilized for 2 seconds.Ī second Chakram mirrors the first. Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds. You can have a maximum of 3 Spike Traps active at one time. Your knives will also Slow the movement of enemies by 60% for 2 seconds. Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical. Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds. Throw out three grenades that explode for 95% weapon damage as Fire each.Īs you travel, shoot arrows for 75% weapon damage at nearby targets.ĭraw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.Īs long as there are no enemies within 10 yards, all damage is increased by 20%. Your target will also Bleed for 125% weapon damage as Physical over 2 seconds. If an enemy is in front of you at close range, you will also backflip away 15 yards. Increase the explosion radius to 14 yards. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.įire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path. Shoot out an explosive bola that wraps itself around its target. ![]() Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage. Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.Įvery 10 seconds, your next bow attack will immobilize your target for 3 seconds. Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds. Increase the chance for the arrow to pierce to 50%. Rapidly fire for 228% weapon damage as Physical. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. Lay a trap of caltrops on the ground that activates when an enemy approaches. Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. The final active skill is unlocked at level 30 and the final passive skill at level 55 for Demon Hunters.įire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets. Passive skills (italicized in the table) are first unlocked at level 10. All characters receive at least one skill unlock per level with the first rune skill at level 9. Skill progression is simply unlocking greater active and passive skills as a character levels.
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